Kaldheim is a cool set. I do seem to like the planes which heavily draw on real historic mythology and culture for their theme. I am a big fan of the look and feel of this set more than anything else. I am interested to see how the god MDFCs work out and I am excited to play with foretell which is a really promising new mechanic. The set is curious in that it has a a very long review from me relative to others yet a fairly low instance of cards I rate highly. The power level is low compared to the sets of the past couple of years. Certainly the top end power, the bottom end power has to be good else my review would be rather shorter! Lots of cards with lots of text and lots of narrow but powerful stuff too. The best card is the foretell Wrath (and the rest of the Pathways of course), everything else is seemingly pretty fair as far as cube goes. No real bombs or format defining cards it would seem which is probably for the best. I just wish there were more one drops of interest and not so many top end things for which space is limited and the bar is higher. Kaldheim offers two one drops, both dorks and both which require mana investment to go above and beyond. At least the blue one is plugging a gap. The white one is just edging out similar cards.
White seems to have done well out of this set which is good as white has been the least played, interesting, option rich and dynamic of the colours for some time now. Green also gained some things it was in the market for and should gain some decent flexibility as a result. Additions in the right places colour wise for sure. The gods also add a nice amount of flexibility which is what the weaker colours typically lack. Certainly blue has some cool and dynamic gods but blue is already cool and dynamic so doesn't gain quite as much from their addition as other colours will. I think Kaldheim looks like a great example of what a set should be in most repects. Low power isn't great in terms of impact and changing things but it is absolutely for the best for the health of the game overall. Kaldheim hits a hard mark of being interesting while not being all that powerful and that is what we need right now. Not just in light of recent over powered printings but also in the light of the sheer quantity of new cards coming to print.
Cube Additions
Doomskar
The 4 Remaining Pathways
Kaya, the Inexorable
Valki, God of Lies / Tibalt, Cosmic Imposter
Goldspan Dragon
Snakeskin Veil
Reidane, God of of the Worthy / Valkmira, Protector's Shield
Toralf, God of Fury / Toralf's Hammer
Usher of the Fallen
Ascendant Spirit
Cosima, God of the Voyage / The Omenkeel
Glorious Protector
Cards to test with reasonable expectations
Bloodsky Berserker
Birgi, God of Storytelling / Harnfel, Horn of Bounty
Magda, Brazen Outlaw
Old-Growth Troll
Blood on the Snow
Alrund, God of the Cosmos / Hakka, Whispering Raven
Saw it Coming
Esika's Chariot
Basalt Ravager
In Search of Greatness
Battle Mammoth
Toskie, Bearer of Secrets
Vorinclex, Monstrous Raider
Crippling Fear
Cards to test with low expectations
Realmwalker
Sarulf, Realm Eater
Havar, God of Battle / Sword of the Realms
Showdown of the Skalds
Glimpse of the Cosmos
Behold the Multiverse
Alrund's Epiphany
Egon, God of Death / Throne of Death
Path to the World Tree
Ravenform
The World Tree
Tergrid, God of Fright / Tergrid's Lantern
Koma, Cosmos Serpent
Esika, God of the Tree / The Prismatic Bridge
Faceless Haven
Draugr Necromancer
Eradicator Valkyrie
Run Ashore
Axgard Cavalry
Roots of Wisdom
Divine Gambit
Clarion Spirit
Battle of Frost and Fire
Cyclone Summoner
Tundra Fumarole
Sigrid, God-Favoured
Resplendant Marshall
Dragonkn Berserker
Immerstrum Predator
The Raven's Wandering
Graven Lore
Dream Devourer
Ruthless Winnower
Cards for the constructed reserves
Waking the Trolls
Reckless Crew
Rally the Ranks
The Gold Utility Land Cycle of 10
Giants Amulet
Sculptor of Winter
Seize the Spoils
Masked Vandal
Elvish Warmaster
Ranar the Ever-Watchful
Pyre of Heroes
Armed and Armored
Starnheim Aspirant
Warchanter Skald
Youthful Valkyrie
Rampage of the Valkyries
Koll, the Forgemaster
Snow fetchable duals
Invasion of the Giants
Binding of the Old Gods
Tyvar Kell
Spirit of Aldergard
Quakebringer
Search for Glory
Guardian Gladewalker
Harald, King of Skemfar
Jorn, God of Winter / Kaldring, the Rimestaff
Tibalt's Trickery
Weathered Runestone
Giant Ox
Elderfang Disciple
Bound in Gold
Harald Unites the Elves
Avalanche Caller
Karfell Harbinger
Jasper Sentinel
Smashing Success
Pilfering Hawk
Dwarven Reinforcements
Skemfar Avenger
Firja's Retribution
Aegar, the Freezing Flame
Narfi, the Betrayer King
Calamity Bearer
Runeforge Champion
Righteous Valkyrie
Vault Robber
Fearless Liberator
Fynn, the Fangbearer
Colossal Plow
Battlefield Raptor
Frost Auger
Shimmerdrift Veil
Priest of the Haunted Edge
Svella, Ice Shaper
Tyrite Sanctum
The Three Seasons
Icebind Pillar
Orvar, the All-Form
Brinebarrow Intruder
Bind the Monster
Starnheim Courser
Icebreker Kraken
Serpent Soul-Jar
Spectral Deluge
Bounty of Skemfar
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