Enemy Battle Lands 0
For heads up play these are pretty much bottom of the pile as far as dual lands go and so they are of little use to me however they are nearly as good as you can get for the multiplayer settings. If you play multiplayer get a set of these, they will go up and stay up. Reprints will not happen often enough to quell demand and not do too much to reduce price.
Keeper of the Accord 0
Cute multiplayer recovery tool but rather too low impact to be all that busted. In 1v1 play this is terrible when you are ahead and not enough when you are behind.
Alena, Kessig Trapper 2
This is an interesting card and doesn't even need to be used in multiplayer or as a commander to be viable. It is a little like Neheb the Eternal with a bit less power and a different mechanism to gain loads of mana. Great with haste and for some blowout swings but generally going to be a bit too much phaff to set up and a bit overkill. Fun looking and certainly a card I play to experiment with but expecting it to not have many suitable homes.
Halana, Kessig Ranger 0
The Prismatic Piper 0
Interesting design and useful but so low in power I doubt it will make it into play at all often. Like under 1% of games sort of infrequent and that is only in commander and brawl. Not a card that has any application in more conventional magic. A nice way to enable drafting with commanders though.
Glowing Soulsteel 0