We decided to use the power as it is least unfair in this format, we also had the B and C cube on hand so basically if you could name a card that hadn't been picked you could put it in your deck. With only four players this did lead to slightly more hosers getting picked than normally would be the case. The other downside of only having 4 decks being built is that there is a good chance most of a colour wont get played, in this case it was red. At six or more players it gets tediously slow but much more interesting in terms of the competition. Six people is also great for a team draft which is probably the hardest thing you can do in magic. Obviously that is because I think rotisserie drafting cubes is the hardest solo magical endeavour you can undertake. There is so much information to take in and account for in your picks. You have to build complex and smooth decks in a linear manner and adapt to things changing your plans unexpectedly.
Below is a list of our picks. For the sake of anonymity and reference I have given the other players pseudonyms. "The Changeling" was to begin, I was to his right, followed by "Pieman" and finally "Magnum Force" was the second wheel. The overall pick order of the cards can be worked out by snaking down the list starting from left to right. I did try putting in some helpful arrows to show this but it looked horrible so if you care about the exact pick number of something I guess you will have to work it out, sorry.
Pick | “The Changeling” | Me | “Pieman” | “Magnum Force” |
1 | Sol Ring | Time Walk | Ancestral Recall | Black Lotus |
2 | Mox Jet | Mox Emerald | Mox Sapphire | Umezawa's Jitte |
3 | Mox Ruby | Fastbond | Mox Pearl | Mana Crypt |
4 | Tolarian Academy | Time Spiral | Sensei's Divining Top | Skull Clamp |
5 | Mana Vault | Force of Will | Mana Drain | Stoneforge Mystic |
6 | Tinker | Eternal Witness | Jace, the Mind Sculptor | Mox Diamond |
7 | Strip Mine | Timetwister | Snapcaster Mage | Chrome Mox |
8 | Emrakul, the Eons Torn | Frantic Search | Brainstorm | Swords to Plowshares |
9 | Phyexian Matalmorph | Cryptic Command | Path to Exile | Wheel of Fortune |
10 | Metal Worker | Temporal Manipulation | Library of Alexandria | Land Tax |
11 | Balance | Fact or Fiction | Counterspell | Mox Opal |
12 | Mishra's Workshop | Grim Monolith | Elspeth, Knight Errant | Karakas |
13 | Wasteland | Ancestral Visions | Vendillion Clique | Kor Skyfisher |
14 | Ancient Tomb | Remand | Trinket Mage | Student of Warfare |
15 | Crucible of Worlds | Time Warp | Mana Leak | Winter Orb |
16 | Tezzeret the Seeker | Treachery | Mystical Tutor | Tanglewire |
17 | Karn Liberated | Bird of Paradise | Wrath of God | Thalia, Guardian of Threben |
18 | Myr Battlesphere | Cunning Wish | Austere Command | Phyrexian Revoker |
19 | Tumble Magnet | Gifts Ungiven | Disenchant | City of Traitors |
20 | Talisman of Dominance | Sakura-Tribe Elder | Force Spike | Yawmoth's Will |
21 | Spellskite | Capsize | Baneslayer Angel | Hex Parasite |
22 | Demonic Tutor | Life from the Loam | Arcane Denial | Scrubland |
23 | City of Brass | Regrowth | Tundra | Vindicate |
24 | Lodestone Golem | Nature's Lore | Flooded Strand | Marsh Flats |
25 | Everflowing Chalice | Mind's Desire | Mindbreak Trap | Godless Shrine |
26 | Wurmcoil Engine | Sunscape Familiar | Celestial Colonade | Dark Confidant |
27 | Mindslaver | Helm of Awakening | Adarkar Wastes | Isamru, Hounds of Konda |
28 | Talisman of Progress | Nature's Claim | Hallowed Fountain | Lingering Souls |
29 | Trinisphere | Exploration | Oblivion Ring | Armageddon |
30 | Batterskull | Harrow | Ponder | Hero of Bladehold |
31 | Tezzeret, Agent of Bolas | Noble Hierarch | Nevinyrral's Disk | Aether Vial |
32 | Duplicant | Garruk wildspeaker | Spell Pierce | Thoughtseize |
33 | Academy Ruins | Tropical Island | Pact of Negation | Sorin, Lord of Innistrad |
34 | Polluted Delta | Windswept Heath | Thirst for Knowledge | Inquisition of Kozilek |
35 | Underground Sea | Misty Rainforest | Seat of the Synod | Grand Abolisher |
36 | Watery Grave | Savannah | Gideon Jura | Ethersworn Cannonist |
37 | Azorious Signet | Breeding Pool | Mystic Gate | Ancient Den |
38 | All is Dust | Flooded Grove | Scalding Tarn | Flagstones of Trokair |
39 | Voltaic Key | Heartbeat of Spring | Preordain | Dark Ritual |
40 | Seal of Cleansing | Mirrari's Wake | Into the Roil | Duress |
41 | Revoke Existence | Palinchron | Ratchet Bomb | Spectral Lynx |
42 | Inkwell Leviathan | Stifle | Consecrated Sphinx | Cataclysm |
43 | Sphinx of the Steel Wind | Vapour Snag | Lat-Nam's Legacy | Mana Tithe |
44 | Palladium Myr | Azourious Chancery | Daze | Porcelain Legionnaire |
45 | Sun Titan | Lonely Sandbar | Day of Judgement | Revilark |
46 | Goblin Welder | Temple Garden | Counterbalance | Knight of the White Orchid |
47 | Volcanic Island | Beast Within | Negate | Orim's Chant |
48 | Lightening Greaves | Lotus Cobra | Mental Misstep | Abeyance |
49 | Bloodstained Mire | Horn of Greed | Teferi, Mage of Zalafir | Catastrophe |
50 | Burning Wish | Zuran Orb | Meddling Mage | Blinkmoth Nexus |
Overall this looked pretty representative of how I would expect a powered cube rotisserie to play out. The most powerful cards were picked in roughly the right order with only a few slipping through to be come late pick ups. After the power comes a few cards to cement a core for the decks followed by trying to hoover up all the powerful things you might want that others also might want. As the powerful cards dry up people either move into picking their mana bases or taking the very narrow cards for their deck that others wouldn't likely take. The final stages tend to be the slowest ones where people only have a few picks left and are trying to plug the holes in their deck or get useful sideboard cards. There also tends to be a late panic to grab any leftover powerful cards too despite often not being needed.
This draft had a couple of curious picks, some things very late and others rather early. There was also a wide range of experience playing at the table and so given the difficulty of the format I was pretty impressed with the efforts. Here is a very brief list of a few of the notable cards that were picked either surprisingly late or early.
Late Picks:
Yawmoth's Will
Zuran Orb
Goblin Welder
Library of Alexandria
Mishra's Workshop
Elspeth, Knight Errant
Early Picks:
Kor Skyfisher
Student of Warfare
Sensei's Divining Top
Emrakul, the Eons Torn
Phyrexian Metalmorph
Myr Battlesphere
Temporal Manipulation
A few picks I thought were really inspired:
Thalia, Guardian of Threben
Austere Command
Snapcaster Mage
Ethersworn Canonist
Abeyance
Spellskite
Blinkmoth Nexus
A few really dud picks:
Lotus Cobra
Teferi, Mage of Zalafhir
Sun Titan
Below are the final decks each player built. As you would expect with few players there were a lot of blue drafters so as to make sure the really powerful cards are split up most evenly. The three blue drafters then split into their different directions; combo, control and artifact based (blue can easily support an agro disruption blue deck as well as or instead of one of these). If we had another two players I would expect a BG rock style deck and an aggressive red deck to also get built. The blue decks tend to still see play as you strip away players as they have the most early power picks thus if just one or two people are left with free reign on blue they end up with stupidly good decks. I was really scared of The Changelings archetype and tried to over compensate with ways of beating him including a hate draft of his Grim Monolith. In the end this fixation with what I was facing lead me to construct quite a horrible deck that was midway between a storm deck and a turbo land deck.
My UGw "no idea how I win" Combo Deck
23 Spells
Zuran Orb
Mox Emerald
Exploration
Fastbond
Regrowth
Sunscape Familiar
Time Walk
Remand
Grim Monolith
Life from the Loam
Harrow
Eternal Witness
Horn of Greed
Heartbeat of Spring
Frantic Search
Timetwister
Cunning Wish
Capsize
Force of Will
Temporal Manipulation
Mind's Desire
Time Spiral
Palinchron
17 Land
2 Forest
6 Island
Savannah
Tropical Island
Temple Garden
Breeding Pool
Misty Rainforest
Windswept Heath
Lonely Sandbar
Flooded Grove
Azorious Chancery
I really didn't like my final build and realised I had made a few critical draft errors. Firstly I was reliant on too few spells to get me to high enough mana to start casting my end game things of which I also had too many. I really needed to have taken more one and two drop card quality and draw spells such as Sylvan Library, Brainstorm, Ponder, See Beyond etc. I could have had a much more consistent deck that did one thing well and if necessary boarded into a slightly different win mechanism. I also should have taken Mana Drain over Force of Will as the mana ramp would have been far more useful in going off and there were too many cards I really didn't want to exile to the Force. The early pick of Emrakul set me on edge for trying to win through Brain Freeze and the prominence of things that messed with your mana base sent me in a direction towards Life from the Loam but with no specific plan in mind. I frequently sided out Grim Monolith, Zuran Orb, Exploration and Harrow for more robust cards like Cryptic Command or Garruk depending on the match up.
Piemans UW Draw Go Control Deck
26 Spells
Mox Pearl
Mox Sapphire
Force Spike
Ponder
Preordain
Brainstorm
Sensei's Divining Top
Mystical Tutor
Path to Exile
Ancestral Recall
Daze
Disenchant
Mana Leak
Lat-Nam's Legacy
Arcane Denial
Counterspell
Mana Drain
Snapcaster Mage
Trinket Mage
Vendilion Clique
Oblivion Ring
Jace, the Mind Sculptor
Wrath of God
Nevinyrral's Disk
Gideon Jura
Baneslayer Angel
14 Land
Library of Alexandria
Flooded Strand
Tundra
Hallowed Fountain
Celestial Colonnade
Scalding Tarn
Mystic Gate
Adarkar Wastes
Seat of the Synod
2 Plains
3 Islands
I like this deck although I tend to play far less card filter effects, particularly the sorcery speed ones, and favour a higher land count. I would also have played the Austere Command over the Disk for sure. It was a touch threat light for a deck devoid of any way to reshuffle your graveyard back in or recur threats. This deck was always going to find the format the hardest as trying to control an aggressive creature disruption deck, a fast artifact mana deck and a storm style deck is a tall order. The deck did have good sideboard options, particularly against my deck.
The Changelings Bazaar of Craziness.dec
28 Spells
Mox Jet
Mox Ruby
Everflowing Chalice
Voltaic Key
Sol Ring
Goblin Welder
Mana Vault
Spellskite
Lightening Greaves
Azorious Signet
Talisman of Progress
Talisman of Dominance
Demonic Tutor
Balance
Burning Wish
Tinker
Metal Worker
Crucible of Worlds
Lodestone Golem
Phyrexian Metamorph
Tezzeret, Agent of Bolas
Tezzeret the Seeker
Batterskull
Duplicant
Wurmcoil Engine
Karn Liberated
Myr Battlesphere
Emrakul, the Eons Torn
12 Lands
Wasteland
Strip Mine
City of Brass
Ancient Tomb
Tolarian Academy
Academy Ruins
Mishra's Workshop
Polluted Delta
Bloodstain Mire
Underground Sea
Tropical Island
Watery Grave
This is sort of what you get when you draft as much of the powerful things as you can get. I am not a big fan of this deck, rather like mine it is trying to do too many things and as a result has too many holes. It shouldn't play either Balance or Emrakul, the mana is too weak for the former and the latter is optimistic and should be in the sideboard to deal with Brain Freeze only. A few threats should also be traded for some extra consistency, cards like Faithless Looting would be outstanding in this deck as would the simple Chromatic Star. A Memory Jar would have been a good pick up to offer some serious card draw to the deck which it presently lacks and an Upheaval would have been really at home in this deck and been great against all the match ups. An extra land or two would have been great too as it was muliganing lots. Despite me not liking the way in which the deck was polished off the core is pretty safe and does still offer the chance to make a lot of very early big threats and is still competitive as a result.
Magnums Force's Trusty Beatdown Deck
28 Spells
Mox Diamond
Crome Mox
Black Lotus
Mox Opal
Mana Crypt
Duress
Inquisition of Kozilek
Thoughtseize
Mana Tithe
Student of Warfare
Isamru, Hound of Konda
Hex Parasite
Skullclamp
Swords to Plowshares
Winter Orb
Umezawa's Jitte
Phyrexian Revoker
Dark Confidant
Stoneforge Mystic
Thalia, Guardian of Threben
Kor Shyfisher
Grand Abolisher
Lingering Souls
Tangle Wire
Yawgmoth's Will
Vindicate
Cataclysm
Armageddon
12 Lands
5 Plains
Karakas
Ancient Den
Flagstones of Trokair
Scrubland
Godless Shrine
Marsh Flats
Blinkmoth Nexus
I also like this deck a great deal. It was a good choice given the directions taken by the other players and had a great deal more options later in the draft than any other player had. It could have gone heavier black or splashed green or red instead as both were pretty untouched in areas this deck would be interested in. I would like to have seen a way to include Land Tax so as to be able to recover better from Armageddon and Cataclysm better but with only five basics and a really hard time with the black mana this probably isn't a viable option. The ratio of disruption to threats which is perhaps a little high, even given the match ups. The threats are all also very cheap and thus the fast mana can become somewhat useless. I would like to see either a more expensive equipment like Sword of Fire and Ice or even the Clamp so as to make use of the mana. An Elspeth would also have been ideal although a Bitterblossom or the Sorin would have worked fine given that Pieman picked up Elspeth. The Tangle Wire is the first disruption card I would bin, after that it is probably one of the discard spells but overall the list is pretty tight and so making these minor improvements is tricky.
The final results were;
Pieman 0-3
The Changeling 1-2
Me 2-1
Magnum Force 3-0
I cannot speak for all the games but Piemans results were not reflective of his performance in the draft. He would have beaten me if he had ever played against a deck like it before and his game against Magnum Force was incredibly close. He also had the most difficult task as a control deck against three very different strategies. The Changeling should also probably have beaten me but took too many muligans, he effectively beat himself too by telling me about Squall Line as a Cunning Wish target to win the game. Magnum Force destroyed me like he were gold fishing his deck. It was a good cube in which I predicted The Changeling to win after he picked Spellskite. The moral of the cube is that when three people are drafting broken blue power strategies beatdown with some appropriate disruption is a good route.
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