I elected to use the exact same ban list that I use for my normal cube* essentially cutting the power from the equation yet it felt like powered cubes tend to feel. It had that craziness without the one sided nature. It was also vastly closer in balance to my normal cube than it was to any silly powered cube I have played. When I wanted to mix things up in the past I would do some sort of powered event, now I suspect I will lean towards commander style events or ones using this combo cube. Here is the list I ended up with after much cutting and adding over the time. The blog of the cube details much of these changes if any are interested in the design process. It is not as well tuned as it could be but it is a solid starting place to further refine from. Introducing The Combo Cube;
http://www.cubetutor.com/visualspoiler/96326
The rest of this article will be covering some of the design choices and parameters of The Combo Cube. If that is of no interest then read no further! There were a lot of issues to overcome with this design project, some evident from the outset and others that arose through testing. The most obvious one was that the cube shouldn't be too big. With many combos requiring specific cards you want to have a decent chance of seeing them in a draft. I find 360 card cubes or those little bigger to have very short longevity and draft in a less satisfying way. I have always liked a 540 minimum for variation and consistency balance. For the midrange cube the difference between 540 and 720 is minimal and only really changes things in terms of the value of the good one drops! For the combo cube it felt much more important to stay close to the 540 mark.
It is important to keep the non-combo strategies out because you are drafting combo decks many of which are engine decks. These decks are never going to be as good as constructed versions, even the singleton ones. To include defensive options in the draft and then in the decks takes a huge toll on the quality and ultimately viability of the combo decks to the point of which several cease to be worth running. As such you are just best off making sure you don't have too many dorks that are at all efficient cheap beaters, especially ones that can also disrupt.
The kinds of disruption used are key as well. Those on permanents are easier to deal with and so those afford better game play. Those that exile are brutal and can one shot a lot of decks with ease. As such I was very careful to keep the exile cards that hit hands and libraries to a minimum while also being somewhat conservative on those affecting the graveyard. This meant all iterations of Ashiok were non-starters. Gonti, Transgress the Mind and Extract were also all out. An unexpected card in need of banning was the new Narset. Most of the decks are a smattering of outs and disruption, the combo, lands, and then just card selection and draw. With so many decks playing so much draw Narset would just win games. Throw in an abundance of symmetrical draw seven effects which mostly just Mind Twist an otherwise brutally locked out opponent and Narset quickly became no fun for any one.
There are combos that did not make the list and some that wound up getting cut. The perfect combos had some redundancy in all their components and significant overlap for their support cards with other combos. Splinter Twin is a great example of this with it being a two card combo with at least two bits of redundancy on both halves. All the support cards it uses are just generic disruption, dig and draw. It is easy to add into the cube in that it takes up relatively few slots while not being damaging to the draft due to having many narrow cards that other players have no interest in.
On the other hand an infect combo has almost zero overlap with any other combo what with it being mostly just pump effects and infect dorks. Despite being a very good combo deck it is a very poor one to add into a cube. This general premise of space efficiency basically dictated which combos went in. Testing then let us tweak the direct support and degrees of redundancy added in for them.
While this made for a very consistent drafting experience with minimal narrow cards and lots of broad and diverse support cards it did mean there was a distinct power difference in the combos. This is the case anyway but framing it in a cube and then drafting it greatly exacerbated the difference. It was apparent fairly early that storm decks were the best decks in the format. The solution to this given that it is either impossible or inadvisable to empower the weaker combos up to the same level as storm is simply to gimp the storm decks a bit. You can do this by taking away good storm cards but my preference is to up the disruption effects that are good against storm and keep it in check that way. Where you find particularly focused hoser cards you will likely find a top tier combo at the receiving end.
With there being so much overlap between the combo support cards I found that often people would run two or three combos in their deck. This was certainly the case for the weaker combos but it seemed to work a charm when done right. It gave a much greater degree of resilience to disruption and allowed a lot of the less potent combos to compete well with the more powerful ones.
I think that is all I have to say on this for now. I would be interested to hear of any combos people think would fit into this cube that are missing or indeed see any lists people have for their own combo cubes. Not the best format in the game but one of the most different and diverse. Impressive given how similar it is in many ways to many other cubes. A format you want to run like a Cadbury's Creme egg! Just some of the time, all a bit sickly to have all year round! Absolutely worth trying if you can.
*General Ban List;
Fastbond
Ancestral Recall
Mana Drain
Time Walk
5x Original Mox
Black Lotus
Sol Ring
Mana Crypt
Mana Vault
Grim Monolith
Time Vault
Strip Mine
Tolarian Academy
Karakas
Shelldock Isle
Library of Alexandria
This is great and I love your blog. Do you have a link to your regular cube?
ReplyDeleteThis is it, haven't updated for a little while so likely not 100% accurate but then I am always tweaking and updating it anyway.
Deletehttp://www.cubetutor.com/viewcube/36623
And thanks for the kind words.