While Mana Vault and Grim Monolith are not the same power level of Sol Ring, Black Lotus, Fastbond or cards of that ilk they are very much top tier in unpowered cubes. They also have the issue of many older cards in that they are rather polar. Either they do little to nothing or they allow for utterly unfair things that your opponent has very little chance of interacting with. I don't mind powerful cards but I do mind those which are so extreme in their performance. Things that are often unbeatable or can give near unbeatable openers just don't make the game better at all. A RDW has so few outs to a turn three Wurmcoil Engine courtesy of these fast mana cards. The same is true of most decks without non destroy removal options. The more the cube fills out with newer better designed cards that are high power but not polar in performance the more these two cards stand out as offenders. Bad decks can just ram in these and steal a lot of games. Most cube games in my unpowered cube are close interactive affairs in which choices matter a lot. It is also noticeable that games with Grim and Vault are the least like that.
Sunday, 25 June 2017
Time to Ban Vault and Monolith
While Mana Vault and Grim Monolith are not the same power level of Sol Ring, Black Lotus, Fastbond or cards of that ilk they are very much top tier in unpowered cubes. They also have the issue of many older cards in that they are rather polar. Either they do little to nothing or they allow for utterly unfair things that your opponent has very little chance of interacting with. I don't mind powerful cards but I do mind those which are so extreme in their performance. Things that are often unbeatable or can give near unbeatable openers just don't make the game better at all. A RDW has so few outs to a turn three Wurmcoil Engine courtesy of these fast mana cards. The same is true of most decks without non destroy removal options. The more the cube fills out with newer better designed cards that are high power but not polar in performance the more these two cards stand out as offenders. Bad decks can just ram in these and steal a lot of games. Most cube games in my unpowered cube are close interactive affairs in which choices matter a lot. It is also noticeable that games with Grim and Vault are the least like that.
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