Did a draft and ended up with what I thought was going to be a bastardization of two combo decks. I had Emrakul, Show and Tell and some options on other ways to cheat him in as well as a couple of backup dorks like Wurmcoil to fill in for the Emrakul in his absence. I also had part of a storm deck with Mind's Desire and Brain Freeze. Normally the 'don't quite have one combo deck so ram in another combo and hope' strategies are awful. What I found was that the two directions my deck could go in really supported the other aspects well.
Drafting combo means you will have several boosters with no relevant picks which does give you the opportunity to pick up speculative things like Desire and Spiral that you may end up not playing. Apart from the key cards in any given combo deck there is a great deal of overlap in the support cards. Ramp is great, card quality is great and so if you have a reasonable base of those cards you can end up in decks quite different from the one you had in mind at the beginning of the draft.
25 Spells
Chrome Mox
Terrarion
Chromatic Star
Sensei's Divining Top
Mana Vault
Brainstorm
Opt
Faithless Looting
Grim Monolith
Helm of Awakening
Tormenting Voice
Brain Freeze
Goblin Electromancer
Demonic Tutor
Wheel of Fortune
Show and Tell
Thran Dynamo
Ral Zarek
Turn About
Tezzeret the Seeker
Mind's Desire
Time Spiral
Wurmcoil Engine
Emrakul, the Eons Torn
15 Lands
Bad Lands
Bloodstained Mire
Steam Vents
Shivan Reef
Temple of Deceit
Sulphur Falls
Dragon Skull Summit
Ancient Tomb
6 Islands
Mountain
The deck had two main plans, either get sufficient storm to mill someone to death with Brain Freeze or Show and Tell an early Emrakul into play and win with that. The overlap between the two main plans however gave rise to lots of other quite appealing ways to win. Hitting Emrakul off a Desire is a whole lot better than doing so with Show and Tell as it gives the extra turn and is much more of an immediate win. I won one of my games because the Show and Tell I hit with the Desire let my put an all important land into play! The utility of Emrakul reshuffling your graveyard was huge as well. It gave me all the confidence to blow or discard seemingly key spells early or chew through my library as I knew I could easily get it back. Wheel of Fortune does not take many casts before it is putting both players near decking themselves yet when you are sitting on Emrakul it is a Time Twister for you and still a milling Wheel for them. You can also just win with the -5 on Tezzeret!
Although it never happened it is worth noting Ob Nixilus Reignited is in the format now and is a very good answer to an Emrakul that was not cast into play. You may have noticed this deck is very light on answers. I had a Wasteland in the board which came in a lot and a Tangle Wire than never came in. I had a bit of burn and that was it. No discard, no bounce, no counter magic or other removal. I had to be quick, consistent and robust enough just to be able to plow through anything and get a win. If someone makes a Bow of Nylea against me I have no way to remove it and no way to win with mill through it. That last statement isn't strictly true as you could force it though with the Wheel or respond to a Bow use in upkeep with a Freeze. All told, many things can make life really hard.
The Electromancer was fairly weak as I didn't really have the right setup for him. He reduced the cost of very few cards in the deck and nearly had as much impact on the games as a 2/2 as he did as a cost reducer. Beyond that and the Wurmcoil I wouldn't change anything else much in the list. It was surprisingly good for a draft deck. The standout cards were the Chromatic Star / Terrarion and the Ral Zarek! The one mana colour fixers did so much work, they could act as cheap of free storm generators, they could act as a card storage bank for using things like Wheel and Time Spiral optimally, and they would allow you to carry on going off in combination with the Dynamo, Monolith and Vault. Tezzeret did a lot of untapping Terrarion, Chromatic Sphere would have been better probably but not exclusively and I didn't see it. Probably would have played all three if I could.
I thought I had underdone it in terms of adding support cards to the cube for combo but this deck somewhat proved me wrong. It felt like it was going badly but performed exceptionally. Rather than adding more combo support I think I will be focusing on rebalance in the other direction and try and get some anti storm and artifact cards in.
No comments:
Post a Comment