13. Brainstorm
12. Treachery
11. Timetwister
10. Tinker
9. Opposition
8. Cryptic Command
7. Jace, the Mind Sculptor
6. Time Spiral
5. (Mana Drain)
4. Force of Will
3. Snapcaster Mage
2. (Ancestral Recall)
1. (Time Walk)
Original Jace is still one of the highest power all round planeswalkers and does a lot of good work in all manner of blue decks. The fact that it sees so much play as a four mana sorcery speed card in blue is testament to its power. Cryptic Command is the other all rounder blue four drop that does almost everything you need it to in any situation. Jace is more awkward to use but will win games while Cryptic tends to swing games in your favour enabling you to win with something else. Opposition and Tinker are both cards that you build your deck around due to their incredible power. Opposition is far easier to throw into a deck as it is more common to have creatures than it is artifacts. Timetwister is the safe draw seven spell and the only one of the original power nine I have not banned. As symmetrical cards go it is hard to really abuse Timetwister and so it tends to help your opponent out rather a lot too. It does have some advantages over Spiral in that you can reuse it or cast it before you have 6 mana but the fact that in even situations it helps your opponent more than you makes it far fairer.
A theme in this list is cards that offer tempo which is unsurprising as lack of tempo is one of blues weaknesses. Creature kill is another area blue struggles with and so Treachery is a supremely good card for the blue mage. Brainstorm is my final card to make the list, it is subtle and often hard to appreciate the effect it has on a game but is has lots of synergy with many different cards and mechanics and is one of only a few cards that offers the ability to put cards into your library. It sees loads of play in all kinds of deck and is just a lovely little spell. As you can see, blue not only has a great wealth of the most powerful cards in magic but it also has great diversity among its best cards. There are cards to build around, a variety of answers cards, card advantage spell, enablers, finishers and even removal. Given the vast scope of the cards combined with their consistently high power level I have rather failed to justify why each falls where it does on the list...
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