Brainstorm
Sensei's Divining Top
Mystical Tutor
Noxious Revival
Lightening Bolt
Delver of Secrets
Punishing Fire
Lat-Nam's Legacy
Fire / Ice
Snapcaster Mage
Remand
Chandra's Phoenix
Jace, the Mind Sculptor
Chandra, the Firebrand
Cryptic Command
Vanishment
Devastation Tide
Reforge the Soul
Tamiyo, the Moon Sage
Thunderous Wrath
Temporal Mastery
Bonfire of the Damned
17 Land (I should have blagged the Chrome Mox and cut a land)
Forgotten Cave
Faerie Conclave
Desolate Lighthouse
Cascade Bluffs
Volcanic Island
Steam Vents
Scalding Tarn
Shivan Reef
Izzet Boilerworks
Tropical Island
Wooded Foothills
3 Islands
2 Mountains
The card that stood out most of the test subjects was Bonfire of the Damned which was a bit of a surprise. Casting it for 3 or 5 mana normally turns out to be pretty game changing so when you manage to set it up well from a miracle cast it is ridiculous. The ability to use it as instant speed mass removal gets around real problem cards for control decks such as man lands. Thing thing that stood out most for me on the card was that it is highly effective against planewalkers as it not only damages them directly but also clears the way for your men to finish them off if needs be. This makes me wonder if Entreat the Angels may be powerful enough for a cube spot after my initial disdain towards the card. If so it still wont be close to the power of the Bonfire at least.
While the expensive miracle cards have been impressing more than expected the cheaper ones have been much more lack lustre. While Vanishment or Thunderous Wrath are pretty decent when you just raw dog them off the top it turns out most of the time a Shock would have been better. The cheaper utility spells like Fire / Ice need very specific timings to get most benefit from them and this makes the cheaper miracle cards too much phaff to set up. While the prowess of Bonfire has made me reconsider Entreat, the limitations of Vanishment and Wrath have cast doubts over Banishing Stroke which I have also yet to play with.
The deck was mostly fun because you had to set yourself up for miracles so you got to mess around with Top and similar spells but you had an obvious aim making it easier but also a little more like a combo deck. The sillier decks are often the most fun to play, especially when they put up a good fight which this was able to do because it was chock full of powerful cards!
Here is a possible list for the UWR miracle control deck I suggested might be one direction to improve on the miracle theme.
Zuran Orb
Brainstorm
Sensei's Divining Top
Mystical Tutor
Spell Pierce
Swords to Plowshares
Fire/Ice
Lightening Helix
Snapcaster Mage
Balance
Isochron Scepter
Remand
Lat-Nam's Legacy
Disenchant
Trinket Mage
Timetwister
Jace, the Mind Sculptor
Elspeth, Knight Errant
Gideon Jura
Temporal Mastery
Terminus
Bonfire of the Damned
16 Lands (I cannot be bothered to work out a sensible mana base for a deck I'm not going to battle with, sorry. It would contain at least one man land and lots of duals if that helps.)
I think it is good to go all out and try cube decks that focus on mechanics such as proliferate or miracle as it shows the potential and direction for those cards in the cube. While most of them contain too many narrow cards to be cube mainstays they are great fun and often surprisingly competitive. The only proliferate card to be cube worthy is Contagion Clasp and thus not enough to base anything other than a few synergies on. Miracle looks set to have far more representatives and could well become an archetype in its own right, at the very least it will be a direction you can take existing archetypes. These test decks allow you to see very quickly which your best support cards are and what the best interactions with other cards are. In the case of miracle I thought it would be Brainstorm and Jace that were the best cards however Divining Top outshone them both doe to cost, ease of use, recursive use and most importantly the ability to trigger reliably in opponents turns. This still means blue is by far and away the best support colour for miracle as it has Trinket Mage to go and find Top and both Brainstorm and Jace are still fantastic, both for miracle and in their own right.
No comments:
Post a Comment