Hello
As promised here are the spoilers for the new cards printed for the Homemade Cube project. I am just posting the new stuff here rather than the cards I rebalanced from the first printing, I'll stick them in a later post. The cards in this post fall into roughly three groups. There are those cards I made to solve problems and these make up the bulk of the cards. There are a lot of meatier and top of curve threats, a bunch of mana sinks, and a load of incentives towards playing mono colour decks in this group. Next up are the experiments where I am toying with mechanics. A lot of these cards were produced as a learning experience rather than with the intent to have them last in the cube. This group includes the catch-up cards and a lot of the cost reduction mechanic cards. Lastly we just have my continuation of designing stuff as it was from the original printing. I slightly upped the complexity and toyed with things like fortifications and adventure cards while trying to incorporate as many aspects of the game and mechanics as possible. The cards are arranged by colour rather than these groups however so you will have to do that bit for yourselves!
I was rather sloppier with these new cards taking less care to balance them and with less attention given to things like naming and proof reading! Mostly I think this is a response to realizing it is a lot less effort to fix and reprint thins than it is to get it right first time and it all helps with the learning. Most of these new cards will either get reprinted for some tweak or just cut directly. There was a really low hit rate on the experiment cards with almost none of them appealing nor meriting any work "fixing". Of the other cards there is just plenty to tone down and fix. Turns out the best way to test cards is by playing them and the best way to get cards seeing play is to print them and to print them on the powerful side of things.
Despite the sloppiness of these new cards they are doing the trick and the homemade cube is playing very much like how I wanted it to. The balance is decent and the "problems" I am now fixing with the third iteration of cards are few and small. All in all things are very well on track and going better than expected on all fronts. Here are the new cards we have been playing with and testing for the last seven weeks now roughly.
New Green
NewGreen
New Red
NewRed
New Black
NewBlack
NewBlue
NewBlue
NewWhite
NewWhite
Rest Of New Stuff
RestOfNewStuff
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