Tuesday 7 February 2023

Phyrexia: All Will Be One Conclusions and Additions


I like this set a lot. Great aesthetic. Good match with the art styles to the themes. Cool cards. The right sort of cards and power. Nothing egregious. Hasbro do a lot of dumb shit at the moment but the the teams involved in the set design, the bread and butter of the game, have been pretty on top of their game for a good while now and deserve some recognition. They also deserve to be managed rather better but that is not what we are here to discuss! 

I might have to do some limited with this set as I am curious to see if they managed to solve the issue of having poison as a main mechanic in a set. They look to have addressed it and improved upon it but that does not mean it is going to be good in a limited setting. I hope they have. I am very impressed overall with the power level of the commons but it did seem particularly pushed on the white toxic cards. 

As far as cube goes this set seems to buff Jund most overall with white getting the odd new interesting toy. Blue gets like one card and some standard good stuff with a bit of near free proliferate bolted on. Obviously being a bit more considered and sensible on the power and power creep this set is not overly remarkable as far as changes to the cube meta go. Even so, this is absolutely the sort of thing I want to see as a cube player and it looks to be very much along the right lines for limited, standard, and EDH as well so hopefully a hit. 

I am glad to see the sensible return of Phyrexian mana, it was a good idea, just used with too much abandon first time round. They could have been even more adventurous with its use than they were but best to err on the side of caution, especially given Gitaxian Probe eta al. It always feels so wrong when a set is done right to be as brief as I am. It just seems redundant to go on saying it is good and better to let it speak for itself. Flaws and noticeable differences are easier to discuss than on the mark successes! 

To Add

Thrunn, Breaker of Silence

Contagious Vorrac

Slophim, Mayhem Dominus

Sheoldred's Edict 

Glissa, Sunslayer 

Rustvine Cultivator 

Armored Scrapgorger 

To Test (With High Hopes)

Tyvar's Resistance

Exuberant Fuseling 

Vrann, Executioner Thane 

Nissa, Ascended Animist 

Capricious Hellraiser 

Nahiri, the Unforgiving 

Mondrak, Glory Dominus 


Vraska, Betrayal's Sting 

Skrelv, Defector Mite 

Black Sun's Twilight 

Vindictive Flamestoker 

Blue Sun's Twilight

Eternal Wanderer 

Dragonwing Glider 

Elesh Norn, Mother of Machines 


To Test (With Low Hopes)

Annihilating Gaze

Drivnod, Carnage Dominus

Green Sun's Twilight  

Planar Disruption 

Phyrexian Vindicator 

Tyrannax Rex 

Experimental Augury 

Bladehold War-Whip 

Kaya, Intangible Slayer 

Melira, the Living Cure

Bloated Contaminator 

Skrelv's Hive 

Urabrask's Forge 

Conduit of Worlds 

Koth, Fire of Resistance 

Singleton Constructed Only Reserves

Gleeful Demolition 

Ichormoon Gauntlet! 

Tekuthal, Inquiry Dominus 

Minor Misstep

Atraxa, Grand Unifier  

Swooping Lookout 

Jawbone Duelist 

Bilious Skulldweller 

Jace, the Perfect Mind 

Venerated Rotpriest 


  1. Thoughts on Otharri, Suns' Glory or any of the other commander cards?

    1. Been rather delayed this release, I do plan to get to those reviews but they might not be so preliminary by then!