As ever is the case when translating decks to cube formats redundancy is the main issue. Decks like Eldrazi Tron simply don't have enough of the cards that make it good to pad out a singleton 40 card deck and have any semblance of the power of the original. Some decks get better, usually those that are modern or standard and get a huge influx of older cards that support their theme well. What came as a bit of a surprise is that there is no redundancy for Lantern of Insight. Cube being a slower format than most means you can usually afford to pack some weaker forms of redundancy and not have it ruin the plan. As far as I could tell, no other card in magic offers an ongoing permanent reveal on the opponents top of library. A few cards activate to have a look but typically these are prohibitively expensive or vulnerable. I would happily play a three mana Lantern in this deck to have the backup copy but I don't have that option. As such I have to ensure I can find and protect/recur the one copy of Lantern I do have.
Below is the list I plan to test out first. I suspect refinements will involve more draw and dig cards and less of the fluff! I have included below the deck a list of the many cards that might be of interest when it comes to said refinements.
Zuran Orb
Mishra's Bauble
Mox Opal
Engineered Explosives
Inquisition of Kozilek
Thoughtsieze
Cabal Therapy
Gitaxian Probe
Portent
Codex Shredder
Pyxis of Pandemonium
Ghoulcaller's Bell
Lantern of Insight
Relic of Progenitus
Terrarion
Sorcerous Spyglass
Phyrexian Spellskite
Wand of Denial*
Collective Brutality
Artificier's Intuition*
Ensnaring Bridge
Trinket Mage
Whir of Invention*
Zur's Weirding*
15 Lands
Tolaria West
Drownyard Temple
Academy Ruins
Inventor's Fair
Spire of Industry
Seat of the Synod
Vault of Whispers
Glimmervoid
Urborg, Tomb of Yawgmoth
Underground Sea
Watery Grave
Darkslick Shores
Underground River
Island
Sunken Ruins
Other Good Support Cards
Chromatic Star
Vampiric Tutor* etc
Tinker
Darksteel Citadel
Tezzeret the Seeker
Jace, the Mind Sculptor
Orcish Spy
Elemental Augury
Pyrite Spellbomb
Conjorer's Bauble
Welding Jar
Ancient Stirrings
Abrupt Decay
Witchbane Orb
Glint Nest Crane
Baleful Strix
Thirst for Knowledge
Thoughtcast*
Predict
There will be some cascade changes potential should the Weirding not cut it. While I still like the Zuran Orb addition I don't think you will need the support of the cute lands. Tolaria West has some cool utility getting most things from most places via Academy Ruins and Inventor's Fair however that is all mentally slow. Tolaria was there more to find the Drownyard Temple or Zuran Orb and secure the Weirding lock with them in concert. All very cute and far fetched. Probably not something you can run with the Whir as I have tried in this list. It is not clearly evident which, if either, is the more worthy inclusion.
Despite the single Lantern this deck has a lot of ways to find, protect and recur it so I am not too worried on that front. I am more concerned about random cards just shutting you down without you having easy outs to them. This deck is all about information and knowing what to do with it and I think that makes it incredibly cool. Massive congratulations to Luis Salvatto for his expert piloting of it at the recent PT RIX. This deck looks a lot better than expected in cube form and I greatly look forward to playing around with it. As with all prison decks however, I imagine my opponents will be less enthusiastic to be part of my testing process!
Hey Nick, big fan of your content!
ReplyDeleteI know this article's been up for a long time, but there's another Lantern effect used in Legacy: Field of Dreams, from Legends.
Keep it up with the amazing work!
Cheers!
Yeah, I found that one after doing the article. Sadly the price tag on the card is pretty extreme. Especially for such a narrow effect that has so few places to use it. Shame as the card looks lovely. Thanks for the props!
ReplyDeleteYeah, totally agree!
ReplyDeleteNo problem!