10 Spells
Manabond
Treasure Hunt
Mulch
Trade Routes
Abeyance
Seismic Assault
Time Twister
Wheel of Fortune
Sunder
30 Lands
Taiga
Volcanic Island
Plateau
Tropical Island
Tundra
Wooded Foothills
Scalding Tarn
Arid Mesa
Misty Rainforest
Stomping Ground
Breeding Pool
Steam Vents
Cascade Bluffs
Fire-Lit Thicket
Rugged Prarie
Celestial Colonnade
Stirring Wildwood
Treetop Village
Inkmoth Nexus
Kessig Wolf Run
Desolate Lighthouse
Wasteland
Dustbowl
Maze of Ith
Sulphur Falls
Lonely Sandbar
Forgotten Caves
Tranquil Thicket
With the deck being so focused on having mostly lands there is not much scope to vary the spells yet I have seen a wide array of other things being employed including a Swans of Bryn Argoll, Exploration and effects like it, cascade effects to tutor up and play the Assault and even just plain old tutors, sometimes dipping into black for them. While the Assault is the main kill condition it is not at all needed, often it is the threat of it that allows the deck to just beat you with lands alone. Wolf Run and Nexus is a scary thing to threaten and a lot of decks will scoop to having no lands in play while you have seven or more.
With Fastbond being banned in my cube the Mana Bond is responsible for most of the broken things you can do with the deck but it is highly feasible to just make a turn three Assault and find a fatal quantity of lands the following turn, often with enough lands spare to hold off any incoming aggression.
This deck solid against most match ups and easily able to be tuned to cope better with certain things. Constant Mists and the Exploration package are irksome for many decks. This list has the Sunder and Abeyance to improve the control game although it is fairly strong there anyway with little clock to be concerned about and lots of uncounterable action to win with if needed.
From this list I would probably cut the white and add black instead for some Vampiric or Demonic Tutor Action and if I felt I still needed control solutions I could add a Duress or something. Knowing me I would get greedy and play 28 lands but I could also see cutting one of Mulch, Wheel of Fortune or Treasure Hunt from this list to make space for things. I would also like to see an Exploration in this list just to sure up getting your mana advantage and give you some extra space in your hand to start abusing your draw abilities earlier.
Haha really like this deck may try putting some of these cards in my cube
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