24 Spells
Chrome Mox
Goblin Guide
Stromkirk Noble
Grim Lavamancer
Faithless Looting
Lightning Bolt
Chain Lightning
Black Vice
Mogg Fanatic
Cursed Scroll
Galvanic Blast
Reckless Waif
Ankh of Mishra
Slith Firewalker
Shrapnel Blast
Arc Trail
Dwarven Blastminer
Incinerate
Tanglewire
Sulphuric Vortex
Molten Rain
Zo-Zu, the Punisher
16 Lands
Wastelands
Rishidan Port
Teetering Peeks
Great Furnace
Mishra's Factory
11 Mountians
The deck utilizes a lot of artifacts and as such can run both Galvanic and Shrapnel Blasts which are two of the highest output cheap burn spells going. Galvanic Blast is rarely hitting for four in this deck but is still better than Burst Lightning would be, you are always happy with it just being a Shock. The Shrapnel Blast however is a real bonus to this kind of deck giving you vast reach and security against things like Elspth, Knight-Errant and Baneslayer Angels. Red deck wins would love to be able to play Shrapnel Blast but this list only just has enough artifacts to make it work, a RDW list can't get close to enough and still look sensible.
Black Vice is another card that is not cube worthy overall but is at its best in this kind of deck. It is a cheap threat that scales very well with a retarded, low resource game while being an artifact to support the Blasts. It also has good synergy with Goblin Guide and Wheel of Fortune all of which make it playable but unexciting. On the draw you would almost always take it out of the deck as it is also one of those cards that has a huge swing in power level between being on the play and on the draw. The Wheel of Fortune is perhaps the most luxurious and superfluous card in the list. While it does recover you much need cards and theoretically gives you more advantage than your opponent, based on the theory you have cast more stuff as your stuff is cheap and much of it reduces their mana output, it neither acts as a threat nor denies any mana, if anything it will give more mana options to your opponent. Without the Black Vice I probably would have cut this as it is risky investing any mana in doing anything not relating to tempo but wasn't disappointed with the cards performance at all. It is easy to forget or even just miss quite how brutally Wheel of Fortune can wreak your opponents game plan which is a very unusual sort of tempo and disruption.
Bonesplitter helps to make your various small threats a bit more significant and boost your artifact count. It helps you spend your mana and advance your board position very efficiently but does suffer a little from a light creature count. Despite this I think you need something of this nature to make up for your monsters all being very small and not being able to afford to go two for one against anything slightly fat that slips into play. Dwarven Blastminer is yet another B/C cube card that works well in this list, he can single handedly lock out a fair number of cube decks and is devastating for lots if not answered quickly. Against most mono decks he is your worst card but at least is still a body. Magus of the Moon performs a similar role however stops much of what you want to do with your lands and only really affects colour, not raw quantity of mana, meaning you can still easily get wamped by a Wurmcoil Engine.
The Ankh of Mishra and Zo-Zu make up the core aspect of the deck supplemented by Sulphuric Vortex and Black Vice to offer ongoing damage output. This makes the deck brutal against any deck with a high curve or that is slow or that has loads of colours. Decks like Zoo which are one of the most effective at taking tempo leads are so reliant on sac and dual lands that they don't have a great matchup against Sligh while they do against red deck wins. It also makes Sligh far more effective against various UG style combo decks that try to take lots of turns and go off in some way. Again, RDW doesn't have much disruption against those decks and is too slow to goldfish to kill them. RDW is the more consistent deck and has more even matchups across the board. Sligh should be used as a meta choice as it is much more capable against the right field but struggles with the other common top tier mono decks like white weenie.
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