Kaladesh is a nice set. It has lovely flavour and some interesting mechanics. Planeswalkers and combat tricks got a bit of a boost all round. Energy as a theme didn't seem to make it although there are still a couple of viable standalone energy cards. Perhaps Aether Revolt will bring some more cards to reopen the case! Vehicles I still don't know about but look forward to playing them. Overall the set is very powerful. There are a lot of those sleeper cards that will crop up in modern years down the line and dominate for a bit until something is banned! A lot of the power is higher up the curve which reduces their cube utility but there is still plenty of juice to be added into the cube. Loads into the main drafing cube but also loads needing to be squirreled away for various constructed cube uses. Kaladesh is bringing a lot more to the cube than most sets in all the areas that I look at cube cards for.
The Auto Includes (and Top Cube Cards from Kaladesh)
1. The Enemy Quick Lands
2. Smuggler's Copter
3. Chandra, Torch of Defiance
4. Nissa, Vital Force
5. Verdurous Gearhulk
6. Voltaic Brawler
7. Veteran Motorist
8. Dovin Baan
9. Gonti, Lord of Luxury
10. Servo Exhibition
11. Angel of Invention
12. Filigree Familiar
The Ones I Will Test
Saheeli Rai
Demon of Dark Schemes
Skysovereign, Consul Flagship
Renegade Freighter
Fleetwheel Cruiser
Sky Skiff
Cultivator's Caravan
Cataclysmic Gearhulk
Combustible Gearhulk
Torrential Gearhulk
Thriving Turtle
Kambal, Consul of Allocation
Blossoming Defence
Bomat Courier
Harsh Scrutiny
Aether Theorist
Creative Spark
Cathartic Reunion
Other Cards of Interest that will go into the cube reserves
Inventor's Fair
Sequestererd Stash
Aetherwork's Marvel
Foundry Inspector
Era of Innovation
Brazen Scourge
Insidious Will
Syndicate Trafficker
Panharmonicon
Perpuetual Timepiece
Fateful Showdown
Aether Hub
Dramatic Reversal
Master of Inquiries
Select for Inspection
Authority of the Consul
Ceremonious Rejection
Larger than Life
Animation Module
Paradoxical Outcome
Aetherflux Reservior
Key to the City
Metalwork Colossus
Inventor's Apprentice
Toolcraft Exemplar
Thanks for this list, I have a 360 unpowered no planeswalker cube, my Kaladesh review:
ReplyDeleteTop 10 I'm gonna try
Cataclysmic Gearhulk
Gonti, Lord of Luxury
Thriving Grubs
Wildest Dreams
Cloudblazer
Filigree Familiar
Scrapheap Scrounger
Ovalchase Dragster
Skysoverign, Consul Flagship
Smuggler's Copter
Others I'm likely to try
Aerial Responder
Skywhaler's Shot
Torrential Gearhulk
Select for Inspection
Essence Extraction
Harsh Scrutiny
Morbid Curiosity
Noxious Gearhulk
Lanthnu Hellion
Speedway Fanatic
Arborback Stomper
Longtusk Cub
Verdurous Gearhulk
Kambal, Counsul of Allocation
Rashmi, Eternities Crafter
Veteran Motorist
Unliscensed Disintegration
Voltaic Brawler
Cultivator's Caravan
Renegade Freighter
Fleetwheel Cruiser
Really interested in why you chose to not run planeswalkers in your cube?
DeleteThe Auto Includes (and Top Cube Cards from Kaladesh) for my 540 Unpowered Cube
ReplyDeleteThe Enemy Quick Lands (Izzet and Boros only)
Smuggler's Copter (Insane card)
Chandra, Torch of Defiance (Red walkers have got so much better in last 2 years! Not sure to cut Chandra, Flamecaller or Sarkhan for new Chandra)
Verdurous Gearhulk (I get to try the Seleysnia counters theme again)
Voltaic Brawler
Veteran Motorist
Filigree Familiar
Noktious Gearhulk (love Value creatures in black and this hits any creature, lifegain welcome too)
Torrential Gearhulk (Flashing back Dig through time!)
Everything else you listed is close and will be tested/on hand but these are definitely going in and I expect to stay in past testing
That is a good disciplined set of additions indeed. Starting to think I undervalue the Noxious Gearhulk, lots of ppl are quite into it.
DeleteI am a bit surprised you do not even consider Rashmi in your list, even as a cube reserve card. The effect seems powerful in any u/g deck.
ReplyDeleteRashmi is either one of those cards that is either good enough and gets play or doesn't and won't. There are not specific archetypes that want her or specific reasons to play her. She is just a powerful card advantage tool. I don't think she will be quite powerful enough and so I wasn't bothering to get one for the reserves. Certainly her effect is nutty good but it is slow and bolted on to a puny body. There are much better ways to get card advantage in blue and/or green. I should probably test this out just to make sure I'm not grossly underestimating her effect.
Delete