Friday, 21 July 2017

Insult Red Deck Really Wins

Insult // InjuryI harp on about red being the best cube colour a lot. Well, it just got even better. Amonkhet brought a lot of valuable tools that really push the aggressive strategies in red. The new cards helping are Soul-Scar Mage, Firebrand Archer, Harsh Mentor and Insult / Injury. There are many other nice cards in red from the two sets as well but they are not quite so significant in empowering the colour. They offer it depth and options rather than directly making it a lot better and what it does best. Soul-Scar and the Archer empower red not with being insane themselves but by adding in high quality cards that offer redundant effects to other high powered cards. This has the effect of greatly improving the value of the various support cards you play with those cards. Given that your support cards are burn and burn is the best thing in magic it is a pretty winning combination.

Harsh Mentor and Insult / Injury are not quite so directly involved in the synergies but they are just both so mentally powerful that they have notably upped the power level of the archetypes. Harsh Mentor is a hate bear and as such shouldn't expect to be empowered by your things instead drawing its value from the opponents goings on. It just so happens to be one of the most playable and well rounded hate bears ever printed that works in an entirely on theme way.

Firebrand ArcherInsult / Injury was the big surprise. Imagine an elf deck that had no Overrun or pump effects at all. Then imagine adding in that Craterhoof, Wildspeaker or original Overrun to that elf deck. It would be a lot better, it would have something it was working towards, a big payoff, the I win button. It would feel like the perfect match! Insult going in RDW feels exactly like this imaginary scenario. You fear the red deck at 3 mana not because of Sufuric Vortex but because they can just kill you. It is not at all hard to goldfish a turn 3 kill and as such you cannot hope to win against a RDW now unless you have decent interaction in the first few turns. Any one who keeps a keen eye on my cube tutor list will have noticed a lot of things like Oust, Disfigure and Sunlance (re)entering my cube recently. This is a direct response to the new and improved threat of RDW. You used to just run a bit of lifegain, a Kitchen Finks and a Thragtusk would usually be enough to neuter a RDW. Good luck getting to cast that five drop with any consistency now...

Insult has a pretty good overlap in terms of synergy and support cards with the prowess things. Cheap and free spells that do damage such as Fireblast, Lava Dart and even Gut Shot are the ideal pairings. You cannot go too overboard on pure support cards as you are still a red deck. Too many things like Gut Shot in your list and you will be worse off on average. It is not worth lowering your decks performance floor for a mild increase in ceiling. Below is the ideal core for the new version of RDW. It is ten cards containing the best support and synergy tools. On to this list, or even this list minus a few of the cards, you just build it up with the best RDW cards you have in your pool. That is the joy of these new cards, they don't change anything about what you were doing, they just add more on top of it. I will say that you do want a slightly higher burn count with this kind of list. The Firebrand Archer is effectively a spellpower minion from Hearthstone! Turns out Kobald Geomancer is a great card in RDW! When packing spell power it makes sense to include spells (burn)!
Soul-Scar Mage

Monastery Swiftspear
Soul-Scar Mage

Seal of Fire
Lava Dart
Mutagenic Growth / Gut Shot

Firebrand Archer

Insult / Injury
Chandra, Fire of Kaladesh


Chandra, Fire of KaladeshChandra is well worth it in this list likely over the mighty Sulfuric Vortex. Chandra offers burst and synergy and that is exactly what this style of deck wants most. You also want to keep a low curve to enhance your burst potential. It is common to kill with four mana using Insult combined with a one mana burn spell for that extra reach. If you made a Chandra on your turn three you are going to be able to do stupid amounts of damage with her. Her output is so immense and hard to stop without removal that you can easily power through life gain with her. She offers more synergy and way more damage than Vortex while also being a counter to life gain. The only advantage the Vortex has is being a little harder to remove (and I guess triggering prowess). Chandra brings enough damage on her own that you can do a quick and easy win with her much like you do with Injury. They are the finishers and they complement everything well.

Here is a completed version of the Insult Red list filled out with cube staples. The ratios and curve are about right for this prowess heavy style. There are plenty of great cards for this deck such as Mogg Fanatic that I have not included as they are not so commonly available in cubes. Perhaps this style of deck will be enough to return certain cards to the fold like the little goblin.

25 Spells
Seal of Fire
Monastery Swiftspear
Soul-Scar Mage
Zurgo Bellstriker
Satyr Firedrinker

Bomat Courier
Goblin Guide

Seal of Fire
Lava Dart
Mutagenic Growth / Gut Shot
Lightning Bolt

Chain Lightning
Burst Lightning
Forked Bolt
Harsh Mentor
Wild Slash
Faithless Looting

Harsh Mentor
Young Pyromancer
Firebrand Archer

Abbot of Keral Keep

Insult / Injury
Chandra, Fire of Kaladesh
Stoke the Flames


15 Mountains

Lava DartThis list is pretty close to the best version of the best deck possible in unpowered cube. This list would still be one of the best in a powered one and may even remain the best if you swapped a Mountain for a Mox Ruby. If you want to win or if you just want to toast things this is the way to go. I recall when Baneslayer Angel first entered my cube and caused a massive shift not just in the meta but in the viable cards and general value of cards. It is a little like when Flametongue Kavu was in standard/block creatures needed to pass the FTK test. This meant having 5 toughness or at least being cheap and affording value or some protection from the card. This is turning into an inception simile.... So anyway, I already feel like Insult is having this Baneslayer effect on cube. It is changing the value of cards and the style of deck construction. You have to keep on top of the red deck or they will explode and kill you in places you felt totally safe before. While it is not just the Insult but also the increase in prowess effects value there is still much more of a "does this pass the red test" effect now in cube. Red has so much reach and burst than previously meaning you just can't afford to take a couple of early hits from a one drop as that alone can put you well in range. Red has upped the game and I expect a period of urgent readjustment in the typically meandering pace of cube evolution. .

Monday, 17 July 2017

Rotisserie IV: Results

Sadly Copperline George couldn't attend on the day and so we played our round robin with the seven. We had a very nice spread of decks with a couple of more exotic ones to enjoy as well.

In last place with an 0-6 record was Old Fava Beens on the UW miracle control. His deck was very nicely polished with only a couple of glitches. The main one was being very soft to to on the affinity deck due to no artifact hate. Control is always hard to pull off in these formats as the wide meta stretches you very thin. When you have to beat sturdy midrange decks, burn decks, affinity decks and combo decks you have a hard road ahead. With control you never expect to have an easy time of it, you have to work for all your results. In this kind of format you need to play a pretty perfect game to edge out and win with a control list like this. Being out of practice and a less experienced player combined with playing this archetype is what resulted in this polar record. The list could easily have gone 5-1 on a better day.

In sixth place with a 2-4 record was Sideshow Cob on the RDW. Pre deck submission he was one of the scariest looking players at the draft. After submission I was still terrified of him and his Pulverize but his list lacked polish. While containing great cards throughout it wasn't quite as consistent as I would like to see from a RDW. I think the Wheel of Fortune required a significantly lower curve and may well not have been needed at all. A slightly awkward list and a bit of sloppy play cost Cob a winning finish that was well within his grasp.

In joint fourth place with 3-3 records were Action Dan and Swanker. Action Dan had a very pushed Gr ramp deck. At first glace it looked like the greediest list of all time but on closer inspection it was clearly a list that had been heavily worked, like a car tuned for racing with every bit of excess weight removed and as much power output as feasible. Green ramp is a great draft and sealed archetype but it doesn't scale up quite as well as other decks into this more constructed arena. Dan made a very good choice in taking risks to up the power of his list due to his archetype choice. It had a very high threat density and a lot of potential for speed. He was vulnerable to some early disruption and some bad draws but dodge those things and he was set to crush people. I was pretty lucky to always draw my single disruption spell for his first ramp dork in our matches! There are certainly a couple of mild changes I would make to his list, mostly in the Progenitus region, but his general strategy was on the mark. In the meta with no Sharpshooter I would probably have gone full elves but I can't fault him for making the Rg ramp work. He also wins the prize for most new cards used and of those chose to highlight some of the best suited and most effective ones.

Swanker had a very fair four colour black control deck indeed. Much like Old Beens UW control it is super hard to have a reactive deck in this kind of meta. It was a lovely construction and very well tuned and considered for the meta. He was also the only player to really take any advantage of the various gaps in the draft by going into red (and white?). The only construction error was the Canyon Slough which should have been some other land, perhaps even a basic one...  I think Swanker mostly fell victim to other people doing unfair things at him and only having fair things to do back. Even Beens had Entreat the Angels in his list with which to do unfair things with. Swanker destroyed me at least in some of the most brutal ways possible. In one game a turn two Golgari Charm killed all three of my men and then he followed it with a Kolaghan's Command which killed the rest of my relevant stuff.

In joint second were myself and Farlo on 4-2. Farlo won the most exotic deck prize and pick of draft with Devastating Dreams. A number of his spells stood out including Countryside Crusher and Gamble. It turns out that when you build an entire deck around certain unusual mechanics some unusual cards will really shine. Many a game was won with a super powerful Dreams, a very large Crusher or indeed both. He snuck a couple of wins simply through having an unknown archetype and people including myself misplaying against him. For some reason I failed to bring in my Tormod's Crypt against him and that was a bad move. To be fair, for any free wins he got through other's misplays he probably threw as many with his own! The deck was very complicated and had little room for error. RNG was also his enemy at the start of the event with some hilariously low odds hits on all the lands or action he had. He should have main decked the Krosan Reclamation, this was the most notable take away from the performance.

I took a respectable 4-2 with affinity. My list was near perfect although I really can't take all the credit. In these things I usually end up helping out other people in the draft in various ways. I decided it was time for me to get some help and so I enlisted one of the foremost deck builders and players in the country to aid me. Many a good suggestion was made and I know good advice when I hear it all of which lead to the smoothest and most consistent affinity deck I have ever had in cube. In an abstract sense I had the best deck of the draft, it was the most refined and had the highest power. In practice I had a very linear deck in a known meta and suffered at the hands of peoples answers for me. I also found I was just at the mercy of draw and had far less ability to play my way out of a bad spot than usual. I will likely be drafting more interactive decks in the future. I was really jealous of Swanker and Farlo with their decks and how much magic they got to play. I spent much of the day in spectator mode. The only error in my list was the Disciple of the Vault in the SB which did nothing and was a wasted slot. I am not even sure what I would want in its place in hind sight. Answers on a postcard. The main take away for me is that getting help is always a plus. I got a better deck and I learned a lot from it. Asking advice, seeking options and discussion options is how you improve most at magic. Don't always follow the advice but do always try and understand it.

The Phyrexian took down the event with 5-1 on his Reanimator list. It was very quick, very powerful and very consistent. It had nasty tools to deal with all the things going on in the meta yet was one of the most dangerous and proactive decks out there as well. I was the other one and I was super scared of its speed. He was the only player who I dedicated a single SB card to (the Crypt) and managed to draw it every game in my opener which was a huge help in taking him down. Swanker was not so lucky with having his hate on time. Being the only real player in a combo archetype and being one of only two blue players in an 8 man draft (I don't count myself despite having a blue card, not like I am taking any relevant coloured cards from people) was a double help. It have him a less contested wider pool of options in blue and less blue opponents to disrupt his shenanigans. It also means less people are playing generic anti combo cards as they are less good all round. I am not taking away from his win, he also played and drafted well. There are always multiple factors involved in a win and it is always nice to not have luck as one of the main contributors! A good solid meta win is the best kind of win in my books. That being said, it still isn't as good as having the coolest deck and so the real winner of this event was Farlo.

Here are the game scores for the day;

MeSwankerFarloThe PhyrexianOld Fava BeensAction DanSideshow Cob
Me1 - 20 - 22 - 12 - 12 - 02 - 1
Swanker2 - 11 - 20 - 22 - 01 - 22 - 1
Farlo2 - 0 2 - 11 - 22 - 0 1 - 22 - 1
The Phyrexian1 - 22 - 02 - 1 2 - 02 - 02 - 1
Old Fava Beens1 - 20 - 20 - 20 - 21 - 20 - 2
Action Dan0 - 22 - 12 - 10 - 2 2 - 11 - 2
Sideshow Cob1 - 21 - 21 - 2 1 - 22 - 02 - 1

Rotisserie IV: Draft and Decklists

After a long period of mostly drafts and sealed we did another rotisserie draft with the usual suspects. Unpowered, five card sideboard and with a relatively extensive banned list with the aim of making the most balanced and open format. Although this is the best format for the use of power it does have a greater restrictive effect on the potential decks. It is also more contested with at least half the field needing to be doing broken stuff that needs key cards. It is harder for those with less experience of older cards, archetypes and power in general and with several newer players in the group still this is a great way to do it. Here is the banned list we used, it is by far my favourite thus far.

Legal sets Alpha -> Amonkhet (no unglued, unhinged)

Banned List 

All ante cards
Black Lotus
Sol Ring
Mox Jet/Emerald/Ruby/Pearl/Sapphire
Time Walk
Ancestral Recall
Mana Crypt
Mana Vault*
Grim Monolith*
Time Vault*
Strip Mine
Library of Alexandria
Mishra's Workshop
Tolarian Academy
Shelldock Isle*

*These are newly added to the banned list for this event.

The draft itself went pretty smoothly. People quickly chose their directions and their was little fighting. After the mostly blue draft we had last time we somehow went the polar opposite on this one with a mere two blue drafters. Sideshow Cob could have hurt people a lot more in the draft as he was the only one with many spare picks due to his high basic land count. He had a complete deck and board while I still had plenty of main deck cards still to pick. While I am not a huge fan of that kind of play in draft as it is quite a targetted thing it is still part of the game and should be made use of. Personally I think the best plan in these formats is to take away cards that hurt you rather than key cards for other people. Typically that means taking away sideboard cards from people such as my Gorilla Shaman pick. 

The Draft:

Action DanSideshow CobOld Fava BeensThe PhyrexianMeFarloSwankerCopperline George
1Birds of ParadiseLightning BoltForce of WillJace, Vryn's Prodigy Mox OpalSwords to PlowsharesThoughtseizeKalonian Tusker
2Gaea's CradleChain LightningSnapcasterCryptic CommandSkullclampPath of ExileLiliana of the VeilScavenging Ooze
3Rofellos, Llanowar EmissarySulphuric VortexJace, the Mind SculptorDemonic TutorArcbound RavagerBalanceInquisition of KozilekKitchen Finks
4Garruk WildspeakerMonastry SwiftspearTundraUnderground SeaCranial PlatingMox DiamondWastelandNoble Hierarch
5Deathrite ShamanFiery ConfluenceCelestial ColonnadeCollective BrutalityStoneforge MysticArid MesaDark Confidantnest invader
6Elvish MysticArc TrailWing ShardsBrainstormBaleful StrixFaithless LootingRecurring Nightmareharmonise
7Craterhoof BehemothBurst LightningCouncil's JudgementAshiok, Nightmare WeaverSeat of the SynodTaigaFatal PushSavannah
8Evolving WildsGoblin GuideSensei's Divining TopArcane DenialVault of WhispersWooded FoothillsKalitas, Traitor of Ghetsunpetal grove
9Naya PanoramaGrim LavamancerQuickenPolluted DeltaSmuggler's CopterTemple GardenTireless TrackerArmageddon
10Courser of KruphixWheel of FortuneTerminusScalding TarnDarksteel CitdaelWindswept HeathBayouWinter Orb
11Lotus CobraFireblastEntreat the AngelsToxic DelugeSpringleaf DrumLand TaxVerdant Catacombsstirring wildwood
12Stomping Groundcollective defianceHallowed FountainFlooded StrandAncient TombScroll RackOvergrown Tombmisty rainforest
13Bloodstained MireFiredrinker SatyrLat-Nam's LegacySpellskiteAncient DenLife from the LoamMarsh FlatsMother of Runes
14Primeval TitanAbbot of Keral KeepOptDig Through TimeMishra's FactoryPlateauThragtuskMana Tithe
15Woodfall PrimusChandra, Fire of KaladeshFlood PlainUrborg, Tomb of YawgmothGreat FurnaceSeismic AssualtVampiric TutorFauna Shaman
16Rishkar's ExpertiseIncinerateCounterspellCyclonic RiftWalking BallistaSwans of Bryn AgolDamnationEternal Witness
17Acidic SlimeThermo AlchemistTemple of EnlightenmentEmrakul, the Aeons TornTangle WireFirelit ThicketGrave TitanFyndhorn Elves
18Joraga Tree SpeakerForked BoltVendilion CliqueShow and TellBlinkmoth NexusRugged PrairiePernicious Deed Llanowar Elves
19Arbor ElfSoulscar MageThing In The IceWurmcoil EngineSteel OverseerEnlightened TutorScrubland Horizon Canopy
20wall of rootsZurgo BellclencherMystic ConfluenceGriselbrandCity of TraitorsLightning Helix Godless ShrineRazorverge Thicket
21kessig wolf runHarsh MentorTamiyo, the Moon SageFrantic SearchInkmoth NexusCast Out Abrupt DecayQasali pridemage
22Den ProtectorEidolon of the great revelPreordainPonderBomat CourierTormenting VoiceLingering SoulsVoice of Resurgence
23Green Sun's ZenithAsh ZealotImpulseExhumeOrnithopterForgotten CaveSylvan AdvocateThalia, Guardian of Thraben
24Dragonlord AtarkaSearing BlazeGlen Elendra ArchmageSerum VisionsPhyrexian RevokerPyroblastNissa, Vital ForceGaddock Teeg
25Priest of TitaniaLightning BerserkerTorrential GearhulkCorpse DanceSignal PestRed Elemantal BlastSeasons PastAether Vial
26Selvala, heart of the wildsIncendiary FlowBlue Elemental BlastSphinx of the Steel WindChromatic StarSecluded SteppeDuressDeclaration in Stone
27Samut, Voice of DissentFireboltHydroblastCabal TherapyMemniteAjani, VengeantRelic of ProgenitusLeonin Arbiter
28Sylvan LibrarySearing SpearSpell PierceAnimate DeadMaster of EtheriumAncient GrudgeExploreContainment Priest
29Worldspine WurmYoung PyromancerCommit MemoryUlamog, the Infinite GyreEtched ChampionRaging RavineGrim FlayerDryad Militant
30Champion of RhonasFigure of DestinyMystic GateBorborygmos EnragedTormod's CryptTreetop VillageHissing QuagmireSylvan Safekeeper
31Natural OrderRakdos CacklerMyriad LandscapeGitaxian ProbeVault SkirgeDevastating DreamsShambling VentLoxodon Smiter
32ProgenitusKargan DragonlordAdakar WastesHigh MarketGalvanic BlastGambleSinkholeGrand Abolisher
33Glimpse of NatureStoke the FlamesGlacial FortressDevour FleshArcbound WorkerRest in PeaceBadlandsEthersworn Canonist
34Creeper HulkBarbarian RingSupreme VerdictStifleDisciple of the VaultTranquil ThicketBlood CryptBeast Within
35Accelerated MutationShrine of burning RagerRighteous ConfluenceLim-Dûl's VaultTree of TalesBlessed AllianceDisfigureBlade Splicer
36Verdurous GearhulkPulverizePrairie StreamCareful StudyThopter FoundryFirestormKolaghan's CommandJourney to Nowhere
37Cinder GladeSmash to SmithereensWrath of GodChrome MoxFrogmiteMagma VortexGolgari CharmWarmth
38Avacyn's PilgrimGoblin RabblemasterRemandEnclave CryptologistHope of GhirapurKhalni Gem Gonti, Lord of LuxuryTsunami
39Nykthos, Shrine to NyxBlood MoonChokeEntombGorrila ShamanKor FirewalkerAnguished UnmakingKataki, War's Wage
40Reclaimation Sagelava dartRishandan PortWatery GraveDispatchTitheDragon skull SummitStony Silence
41Xenagos, God of RevelsDismemberIrrigated FarmlandDarkslick ShoresTime TwisterKrosan Reclaimation Canyon SloughTarmogoyf
42Xenagos, the RevelerPillar of FlameArchangel AvacynFlash FloodSpire of IndustryCountryside Crusher Rakdos CharmRestoration Angel
43Triumph of the HordesLIghtning StrikeBoilZuran OrbGlimmervoidLightning RiftWoodland CemeteryOhran Viper
44Living WishSkullcrackFlash FiresUnderground RiverMyr RetrieverBow of NyleaScarab FeastSigarda, Host of Herons
45Vexing ShusherDesertPort TownDrowned CatacombScrapheap ScroungerMagmatic InsightGifted AetherbornKnight of the Reliquary
46Mutagenic GrowthMountain (Mad Blood?)Talisman of ProgressTemple of DeceitMana ConfluenceNahiri, The HarbingerTwilight MireLinvala, Keeper of Silence
47Seed Timelightning strikeTemporal MasteryTime WarpWelding JarLeyline of SanctityBlooming MarshGrisly Bear
48Dryad ArborChandra's PhoenixTrinket MageForce SpikeHangarback WalkerDay of Judgement VindicateTrained Armadon
49Oracle of Mul DayaPyrite SpellbombTrue-Name NemesisTalisman of DominanceTerrarionShatter stormHymn to TourachSquire
50Chancellor of the TangleTirefireElspeth, Sun's ChampionNegateGlare of HeresyShattering Spree Night's WhisperCraw Wurm

The Decks;

Sideshow Cob - RDW

Monastry Swiftspear
Grim Lavamancer
Goblin Guide
Firedrinker Satyr
Soulscar Mage
Zurgo Bellclencher
Lightning Berserker
Figure of Destiny

Lightning Bolt
Burst Lightning
Chain Lightning
Forked Bolt

Abbot of Keral Keep
Thermo Alchemist
Harsh Mentor
Eidolon of the great revel

Arc Trail
Searing Blaze

Chandra, Fire of Kaladesh

Sulphuric Vortex
Wheel of Fortune

Stoke the Flames
Fiery Confluence


Barbarian Ring
Mountains x 14

Smash to Smithereens
Collective Defiance
Blood Moon

Action Dan (and his unholy alphabetical decklist....) - Gr Natural Order Ramp

1 Arbor Elf
1 Birds of Paradise
1 Bloodstained Mire
1 Champion of Rhonas
1 Chancellor of the Tangle
1 Cinder Glade
1 Courser of Kruphix
1 Craterhoof Behemoth
1 Deathrite Shaman
1 Dragonlord Atarka
1 Dryad Arbor
1 Elvish Mystic
1 Evolving Wilds
7 Forest
1 Gaea's Cradle
1 Garruk Wildspeaker
1 Green Sun's Zenith
1 Joraga Treespeaker
1 Kessig Wolf Run
1 Living Wish
1 Lotus Cobra
1 Natural Order
1 Nykthos, Shrine to Nyx
1 Primeval Titan
1 Progenitus
1 Rishkar's Expertise
1 Rofellos, Llanowar Emissary
1 Samut, Voice of Dissent
1 Selvala, Heart of the Wilds
1 Stomping Ground
1 Sylvan Library
1 Woodfall Primus
1 Xenagos, God of Revels
1 Xenagos, the Reveler

SB: 1 Den Protector
SB: 1 Priest of Titania
SB: 1 Reclamation Sage
SB: 1 Vexing Shusher
SB: 1 Worldspine Wurm

Me - Affinity

14 lands

Seat of the Synod
Ancient Den
Great Furnace
Vault of Whispers 

Tree of Tales
Darksteel Citadel
Blinkmoth Nexus
Inkmoth Nexus

Mishra's Factory
Spire of Industry
Mana Confluence

City of Traitors
Ancient Tomb

26 spells

Mox Opal

Springleaf Drum
Vault Skirge
Signal Pest

Arcbound Worker
Chromatic Star
Bomat Courier
Galvanic Blast

Hope of Ghirapur

Arcbound Ravager
Steel Overseer
Cranial Plating
Hangarback Walker

Scrapheap Scrounger
Myr Retreiver
Stoneforge Mystic
Walking Ballista

Smuggler's Copter
Phyrexian Revoker

Etched Champion
Master of Etherium



Disciple of the Vault
Tormod's Crypt
Time Twister
Welding Jar

Farlo - Seismic Loam Swans

4x Plains
3x Mountain
Secluded Steppe
Forgotten Cave
Tranquil Thicket
Arid Mesa
Rugged Prairie
Firelit Thicket
Raging Ravine
Wooded Foothills
Temple Garden 
Windswept Heath

Mox Diamond

Magma Vortex
Life from the Loam
Seismic Assualt

Enlightened Tutor

Land Tax
Scroll Rack 

Magmatic Insight
Faithless Looting

Devastating Dreams

Path of Exile
Swords to Plowshares
Cast Out

Ajani, Vengeant 
Nahiri, The Harbinger

Countryside Crusher
Swans of Bryn Agoll


Red Elemental Blast
Ancient Grudge
Kor Firewalker
Krosan Reclaimation

Swanker - four colour black control

Inquisition of Kozilek
Fatal Push
Vampiric Tutor

Sylvan Advocate
Grim Flayer
Gifted Aetherborn
Abrupt Decay

Tireless Tracker
Liliana of the Veil
Lingering Souls
Pernicious Deed
Anguished Unmaking
Kolaghan’s Command

Kalitas, Traitor of Ghet
Gonti, Lord of Luxury

Nissa, Vital Force

Grave Titan
Seasons Past

Verdant Catacombs
Marsh Flats
Overgrown Tomb
Hissing Quagmire
Woodland Cemetery
Twilight Mire
Blooming Marsh
Godless Shrine
Shambling Vent
Blood Crypt
Dragonskull Summit
Canyon Slough

Golgari Charm
Rakdos Charm
Scarab Feast

The Phyrexian - Reanimator

Scalding TarnChrome MoxBrainstormJace, Vryn's ProdigyFrantic SearchCryptic CommandDig Through TimeSIDEBOARD
Polluted DeltaCabal TherapyDemonic TutorToxic DelugeEmrakul, the Aeons TornZuran Orb
Flooded StrandStifleCollective BrutalityCorpse DanceGriselbrandAshiok, Nightmare Weaver
Gitaxian ProbeArcane DenialShow and TellUlamog, the Infinite GyreFlash Flood
Underground SeaEntombExhumeSphinx of the Steel WindSpellskite
Watery GraveCareful StudyShallow Grave
Enclave CryptologistLim-Dûl's Vault
Darkslick Shores
Temple of Deceit
Drowned Catacomb
Sunken Ruins
Underground River
Urborg, Tomb of Yawgmoth
High Market
3 Island

Old Fava Beens - UW miracle control

Sensei's Diving Top
Spell Pierce

Snapcaster Mage
Thing in the Ice
Lat-Nam's Legacy

Council's Judgement
Wing Shards
Vendilion Clique

Jace, the Mind Sculptor
Commit // Memory

Force of Will
Tamiyo, the Moon  Sage
Mystic Confluence

Torrential Gearhulk

Temporal Mastery

Entreat the Angels

17 Lands

Celestial Colonnade
Hallowed Fountain
Flood Pains

Temple of Enlightenment
Mystic Gate
Myriad Landscape
Adarkar Wastes

Glacial Fortress
Prairie Stream
Port Town
Rishadan Port

Irrigated Farmland
4x Island


Blue  Elemental Blast
Glen Elendra Archmage
Wrath of God
Righteous Confluence