Magmatic Insight
Thud
Lightning Bolt
Overmaster
Fling
Tormented Voice
Cathartic Reunion
Ichor Wellspring
Mind Stone
Talisman
Talisman
Pyroclasm
Increasing Vengeance
Wheel of Fortune
Worn Powerstone
Chandra, the Firebrand
Pirate's Pillage
Fiery Confluence
Daretti, Scrap Savant
Pyromancer's Goggles
Mirari
Metalwork Colossus
16 Lands
Ancient Tomb
Darksteel Citadel
Great Furnace
Inventor's Fair
12 Mountians
I would likely cut most of the interactive spells and board clears for my future attempts at this kind of thing, as they are not effective enough to buy you the time you need and they take up valuable deck space, while not assisting the combo. I would certainly cut Pyroclasm, as it cannot do any face damage and thus cannot be used to counter a bit of lifegain, or supplement the 18 damage Fling.
The best thing about the deck are the rummage effects. They are generally pretty good cards and they still scale very well with the Forks, even if the deck itself isn't great. That part of it very much is. It really doesn't get much better than flopping out Pyromancer's Goggles and instantly firing off Magmatic Insight. Who needs blue power nine? Pirate's Pillage is deceptively good as well. Absolutely, it is better than Wild Guess would be in this list. Recoup was another stand-out performer.
Here is a list of the cards I was considering using. The second chunk are all the potential Fling targets that I found, although using many of them would have resulted in a rather different looking deck.
Wild Guess
Treasure Map
Faithless Looting
Dualcaster Mage
Basalt Monolith
Devil's Play
Bonus Round
Seething Song
Manamorphose
Sweltering Sun
Past in Flames
Soul's Fire
Shrapnel Blast
Threaten
Cosmic Larva
Blistering Firecat
Death's Shadow
Hunted Horror
Leveler
Phyrexian Soulgorger
Eater of Days
Ghoultree
Ghlatra
Gigantosuarus
The second fix would be to replace the artifact ramp with ritual based ramp and switch to a storm leaning, with cards like Past in Flames. This would be a much quicker way to get to a position where you could combo off. You would need to swap the Colossus for a different Fling target, but that is achievable. The problem with going in this direction is that you just have a directly worse deck than alternative win conditions using the same shell. You are better off running things like Sentinel Tower and actual storm cards and winning with those, when you go that route.
Despite all the cool synergies Fling and Thud might have with Fork effects, it turns out that in practice this route to victory confers no advantages over alternatives, in the shells in which you can frame it. Perhaps there is a direction I have failed to consider, although if so, it’s likely not a mono-red one! As far as I can tell, though, it just looks like any route to improving this deck ends up with you not playing this deck at all! In theory, this deck can pull off a turn three kill in one of the coolest ways possible, and sadly that is all I can really say in favour of playing it. Mono red, non-aggressive decks do some very cool things these days, but this deck is just trying to be a bit too cool. Perhaps a few years down the line, we’ll have some tools that make this deck viable, although I am not sure what such cards would have to look like.
Add Insult to Injury and now you got a stew cooking!
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