Thoughtscour
Darkness
Duress
Elixir of Immortality
Spell Pierce
Visions of Beyond
Extract
Manic Scribe
Baleful Strix
Glimpse the Unthinkable
Mesmeric Orb
Spellskite / Thing in the Ice
Snapcaster Mage
Cyclonic Rift
Go for the Throat
Ashiok
Mind Funeral
Toxic Deluge
Jace Beleren
Heroes Downfall
Damnation
Cryptic Command
Archive Trap
16 Land
Nephalia Drownyard
Shelldock Isle
14 More
This list was designed with rotisserie in mind hence it having both the Elixir of Immortality and the Extract. The Elixir is a real pain to beat, makes up for not getting top quality recursion effects and is one of the better sources of life gain on offer. Not a great card for the deck but reasonable filler utility. The Extract is for things like Emrakul that will be main and will really ruin your day. It is somewhat of a necessary evil in those kinds of format where people will sensibly hedge against you. You totally don't need Spellskite either, it does a good job of protecting your stuff and your face but I would probably cut it if I wasn't running the Mesmeric Orb. Thing in the Ice offers nearly as much defensive power early and a lot more late game all round.
You can go white or green with this list, it offers lots more options on good, cheap and powerful control cards but more importantly it gives you loads more options on good Fog effects. While black and blue has all the best mill it only has Darkness and the highly sought after Cryptic Command. In this kind of deck Fog's are just Time Walks against any deck planning to win with attacks in a fairly standard manner. This is most decks and so 3 or 4 main deck Fog effects is really powerful.
There are some good cards not included in this list. Hedron Crab is a powerful little card but it is easily killable and only really exciting if you make it turn one. If you were really trying to rush mill them down then it would be the thing but a more steady pace suits the deck best. The new delirium mage, Manic Scribe, is punchier in immediate mill as well as ongoing mill and can be of use blocking things. Thoughtscour is fine because it cycles, it might mean a turn or twos difference as well and so is a decent inclusion. Other cheap mill cards tend not to be worth it, they don't really speed you up but they do take a toll on your own resources. Predict would be a fine enough inclusion in the same lines as Thoughtscour but even cards like Mind Sculpt I don't feel do quite enough to merit the cost of a card.
Glimpse is cheap, powerful and easy, Archive Trap is generally very very cheap while always being powerful and easy. I would run it over Jace (Memory Adept) even if I knew my opponent had no shuffle effects. Again, it is better to have fewer mill cards of greater power in your list such that you can play a higher number and better spread of control cards. Mind Funeral is pretty cheap and can be utterly ruinous, I have had it mill for over twenty before (on me, it was sad). Mesmeric Orb is the one most people don't run which I think is a big mistake. It is cheap, does a lot of mill and most importantly punishes the more explosive decks that are typically your worse matchups. Ongoing mill effects are less important because of the scaling to 40 card decks meaning you can easily end games with just single shot mill cards. Jace's Erasure for example looks good but even made turn two it is still going to be under performing compared to Mind Sculpt most games. You want your mill cards to be good late in the game. Orb is the exception, later in the game it is often as powerful as the good two mana mill cards but you can also drop it turn two and have it be even better.
There are not that many great value defensive dorks other than the Baleful Strix and the Delirium Mage in black and blue. I have the Spellskite filling out this role a bit but Sea Gate Oracle is decent. You can even pack Trinket Mage if you want. Solemn Simulacrum is likely one of the better cards for this purpose too, you are just trying to delay or force them to over extend into a Wrath.
Against the unprepared player this deck is near unbeatable. It savagely wreaks control and most midrange decks. A lot of combo decks have a hard time against it too although the occasional one gets a boost from the mill! As with so many decks, the Achilles Heel of the mill deck is the burn deck and the potential hate cards out there.
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