The combo is seven or eight mana across two cards however three of it may be paid at instant speed making it suit control very well and allows you to go off far more suddenly. The deck is strong because it has two components for one half of the combo, two good components for the other half with loads more weaker ones on offer in blue and red or some comparably good ones if you dip into white.
24 Spells
Burst Lightning
Preordain
Ponder
Elixir of Immortality
Serum Visions
Slight of Hand
Remand
Arcane Denial
Impulse
Fire / Ice
Spellskite
Cyclonic Rift
Pyroclasm
Perstermite
Imperial Recruiter
Deceiver Exarch
Electrolyze
Drift of Phantasms
Splinter Twin
Jace, Architect of Thought
Kiki-Jiki Mirror Breaker
Force of Will (Pact of Negation)
Dig Through Time
16 Lands
Time Spiral is decent in this list as it can recur vital combo pieces that have been dealt with or just draw you a huge chunk of cards. I have used Elixir of Immortality in this role instead as it is less clunky of a card and the list has no other life gain. Red aggro decks are one of the worst matchups for this list, your blue disruption isn't overly efficient against them and they can make going off much more awkward with instant burn. Pestermite is usually a no go versus red and Kiki Jiki is hopeful which makes your combo so much harder to assemble. Even Deceiver Exarch isn't wholly safe and so you are looking to combo off more like turn 8 in reality. Five life will go a long way to making turn 8 a thing you actually see!
I have not used a miracle theme in this deck but it works very well with the best card quality effects like Top and Brainstorm should you have them. It is very powerful but not overly necessary for the deck to perform and do powerful things. If you do not get the Top and at least two of the Brainstorm, the Jace, See Beyond and the Lat-Nam's you shouldn't entertain the notion of playing miracles in this list. Below is the list my friend did for this deck, it is a great example of the deck but is rather honed towards the meta we were facing. It made great use of niche cards to solve problems and plug holes. It also made mild use of the miracle mechanic. As you can see, there is a lot of overlap between the two lists which highlights the most key cards in the deck. This list is able to run much less card quality as it has both the best individual card quality cards and the ability to reliably pair them with sac lands.
Scalding Tarn | Brainstorm | Arcane Denial | Pestermite | Jace the Mind Sculptor | Force of Will | Dig through Time | ||
Polluted Delta | Ponder | Remand | Deceiver Exarch | Splinter Twin | Kiki-Jiki, Mirror Breaker | Temporal Mastery | ||
Misty Rainforest | Spell Pierce | Fire/Ice | Drift of Phantasms | |||||
Volcanic Island | Unsummon | Pyroclasm | Anger of the Gods | |||||
Steam Vents | Mizzium Skin | Imperial Recruiter | ||||||
Temple of Epiphany | Lightning Axe | |||||||
Cascade Bluffs | Flame Slash | |||||||
Sulfur Falls | Elixir of Immortality | |||||||
Shivan Reef | Sensei's Divining Top | |||||||
Wandering Fumarole | ||||||||
Mountain | ||||||||
Island * 5 |
Although it doesn't combo with Splinter Twin, I run Zealous Conscripts in my cube to compliment KikiJiki. Thing is twin works great without the combo just getting extra value from creatures like Flametounge Java and Fire Imp.
ReplyDeleteI task you with creating the coffee brand "Flametongue Java"!
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